自动钓鱼
编辑: 成考报名 发布时间:06-19 阅读:
篇一 自动钓鱼
[我爱发明]自动起钩钓鱼夹 极速垂钓(发明人李火明)
[我爱发明] 20150523 极速垂钓
本期视频主要内容: 李火明是来自江西大山里的小伙子,后来在广东渔村定居下来成渔村里的理发师。渔村里的小伙伴都爱钓鱼,可小李每次去钓鱼总是用尽了鱼饵却零收获。后来他按照发夹的样子,发明了能够在鱼咬钩时自动起钩的自动钓鱼夹,让他终于摆脱了零收获的尴尬。(《我爱发明》 20150523 极速垂钓)
发明人联系方式:李火明 15816170876
《极速垂钓》花絮:李火明是从大山里出来的年轻人。到渔村生活后,因为每次都钓不上鱼,总被嘲笑。因为钓鱼是要有些手法的,当鱼咬钩的一瞬间,就要迅速拉钩提线把鱼钩住。而李火明掌握不好这个时机。不服气的他想到了在发夹上装一个触发装置,一步步改进下来,还真成功了。
篇二 自动钓鱼
我爱发明钓鱼船 自动钓鱼船 钓鱼先锋(发明人刘祥刚)
[我爱发明] 20140823 钓鱼先锋号
本期视频主要内容: 夏天最热的季节,鱼群都不愿活动了。无论是自己掌竿,还是由渔船代劳,耐心都是无法避免的。 刘祥刚发明了一艘自动钓鱼船,可以在水面上通过无线遥控自动钓鱼。在与不同级别选手的对抗中,他脱颖而出,获得大家一致认可。 (《我爱发明》 20140823 钓鱼先锋号)
发明人联系人方式:刘祥刚 13691617210
《钓鱼先锋号》花絮:拍摄的过程并不十分顺利,夏天最热的季节,鱼群都不愿活动了。无论是自己掌竿,还是由渔船代劳,耐心都是无法避免的。 当船起竿的那一刻,大家都在猜测是否真的中鱼。现场顿时热闹起来。最后我们成功把一条条鱼收到囊中。这样的体验,至少对于我来说,已经足够快乐了。
篇三 自动钓鱼
魔兽自动钓鱼按键精灵脚本
[General]
SyntaxVersion=2
BeginHotkey=119
BeginHotkeyMod=0
PauseHotkey=0
PauseHotkeyMod=0
StopHotkey=120
StopHotkeyMod=0
RunOnce=1
EnableWindow=
MacroID=1002212b-d2d6-466e-8b60-4406b4e9e915
Description=魔兽世界自动钓鱼程序
Enable=1
AutoRun=0
[Repeat]
Type=1
Number=1
[Relative]
SetupOCXFile=
[Comment]
魔兽世界自动钓鱼程序1.0 —— 松江游子 整理优化 温馨提示:
1、本程序由免费版按键精灵制作,会附带广告,对此表示抱歉
2、使用按键精灵可能会导致魔兽世界帐号被封,请自行斟酌
3、本程序适合魔兽世界大地的裂变国服版本(其他未测)
4、为保证程序生效,请按照使用说明对您的游戏进行设置 使用说明:
1、建议设置魔兽世界为1024*768分辨率,将游戏特效开至最大 如发现本程序无法在您的计算机上运行,请联系作者松江游子
2、将 “钓鱼” 技能拖至绑定了按键“1”的位置,装备上 “鱼竿”
3、请开启自动拾取并检查背包空间
4、将人物停留在没有其他玩家钓鱼的地方,提高上钩成功率
5、请尽量靠近水面
6、本程序快捷键 F8启动 F9停止 其他设置默认即可
7、第一次甩杆,程序会关闭当前界面,如需要恢复请按ALT+Z 每次甩杆,程序都会将视角切换至第一人称
8、当前设置理想延迟50-200,如您无法正常使用,请联系作者 程序原理:
程序启动后,会逐行扫描已经记录下来的当前版本鱼钩特征 通过对比在指定区域内迅速找到鱼漂,并监控鱼漂的动作
当鱼漂上下浮动时,自动点击右键,收杆,就这么简单!
[Script]
MessageBox "点击确定 5 秒后将开始钓鱼,请切换至魔兽世界窗口,自动钓鱼期间请勿动
鼠标键盘"
Delay 5000
UserVar LTop="300,380" "鼠标扫描左上起点"
UserVar RBot="980,500" "鼠标扫描右下终点"
mouseType=1053591638
Call GetCursorShape(0)
Dim s, x0, y0, x1, y1, x2, y2, x, y, c, starttime, endtime, m1, n1, m2, n2 s = InStr(LTop, ",")
x1 = int(Mid(LTop, 1, s - 1))
y1 = int(Mid(LTop, s + 1))
s = InStr(RBot, ",")
x2 = int(Mid(RBot, 1, s - 1))
y2 = int(Mid(RBot, s + 1))
KeyDown 18, 1
KeyPress 90, 1
KeyUp 18, 1
Delay 100
Rem KaiShi
KeyPress "End", 1
Delay 100
KeyPress "Home", 5
Delay 1000
KeyPress 49, 1
Rem SouSuo
Delay 1500
x = x1
y = y1
![【自动钓鱼】](http://img02.taobaocdn.com/bao/uploaded/i2/T1II12FE4XXXXXXXXX_!!0-item_pic.jpg)
MoveTo x, y
starttime = Now
While y < y2
y = y + 25
While x < x2
x = x + 2
MoveTo x, y
Delay 1
If GetCursorShape(0) = mouseType Then
GetCursorPos x0, y0
MoveTo x, y
Goto YiDong
End If
Wend
x=x1
Wend
Goto KaiShi
Rem YiDong
While GetCursorShape(0) = mouseType x = x + 1
MoveTo x, y
Delay 10
GetCursorPos m1, n1
Wend
x = x0
y = y0
MoveTo x, y
Delay 200
While GetCursorShape(0) = mouseType x = x - 1
MoveTo x, y
Delay 20
GetCursorPos m2, n2
Wend
x = (m1 + m2) / 2
y = (n1 + n2) / 2
MoveTo x, y
Delay 200
While GetCursorShape(0) = mouseType y = y - 1
MoveTo x, y
Delay 50
Wend
y = y + 1
MoveTo x, y
Delay 200
Goto ShangGou
Rem ShangGou
While true
If GetCursorShape(0)<>mouseType MoveTo x0, y0
Delay 200
RightClick 1
Delay 2000
Goto KaiShi
End If
Wend
篇四 自动钓鱼
触摸精灵-钓鱼大师-全自动钓鱼喂鱼脚本
--V4.1 --1.“抛竿”选项增加手动模式。抛竿后会自动提杆擦擦,鱼上钩后会停擦,其他操作都要自己手动完成 --2.调整自动抛竿。不能使用的话,帖子里留言告诉我 --配置界面 UI = { { 'TextView{--钓鱼模式选择--}' }, { 'DropList{池塘|野外}', 'place', '地点:' }, { 'DropList{自动近点|自动远点|手动}', 'game', '抛竿:' }, { 'DropList{逆擦|顺擦|自动转换}', 'caca', '擦擦方式:' }, { 'DropList{其他:正擦|黄金流星|黑海|爆破者|金属骷髅|无尽的诱惑}', 'winding', '卷线器:' }, { 'DropList{否|是}', 'epic', '史前提示:' }, { 'DropList{否|是}', 'equipment','钓竿修理:' }, { 'DropList{否|是}', 'Recover', '体力补充:' }, { 'TextView{--参数配置--}' }, { 'InputBox{50}', 'loop', '循环次数:' }, { 'InputBox{25}', 'delay1', '延迟时间1:'}, { 'InputBox{25}', 'delay2', '延迟时间2:'}, { 'InputBox{35}', 'delay3', '延迟时间3:'}, { 'TextView{--扩展功能--}' }, { 'DropList{是|否}', 'Auto', '全自动擦卵:' }, { 'DropList{否|是}', 'friend', '好友喂鱼:' }, { 'DropList{是|否}', 'Feed', '鱼池喂卵:' }, { 'InputBox{1}', 'alarmNum', '提醒次数:' }, { 'InputBox{1441}', 'alarmTime', '超时提示:' }, }; -- 主入口 function main() TimeA = os.time(); rotateScreen(90); level = 90; --图片检测相似度 pushDelay = 1000; --按钮操作后的延迟 bellDelay = 2000; --铃声的延迟 --配置 loop = tonumber(loop); delay1 = tonumber(delay1); delay2 = tonumber(delay2); delay3 = tonumber(delay3); --扩展 alarmNum = tonumber(alarmNum); alarmTime= tonumber(alarmTime); --卷线器 for i=1, 10 do if winding == switch[i][1] then f=switch[i][2]; break; end end --开始钓鱼 while true do Fishing(loop); if game ~= '手动' then if place == '野外' then FishWild(alarmNum, 500); --重新钓鱼判断间隔500ms else FishPond(alarmNum, 500); end end RunTime(); end end --自动抛竿 function Fishing(loop) catchX=20;catchY=66;catchCol=0; --抛竿、收杆、结束擦擦的判断 --========================抛竿======================== while true do if getColor(catchX,catchY) == catchCol then if game == '自动近点' then --近距离抛竿 while true do r, g, b = getColorRGB(755, 680); --r, g, b = getColorRGB(735, 665); if r<100 then break; end end elseif game == '自动远点' then --远距离抛竿 while true do r, g, b = getColorRGB(736, 512); if r>100 then break; end end else break; end touchDown(5, 845, 592); --抛竿 mSleep(100); touchUp(5); mSleep(100); break; else
break; end end --======================上钩收杆====================== if (place == '野外') and (game == '自动近点') then mSleep(8500); end if (place == '野外') and (game == '自动远点') then mSleep(6500); end if (place == '池塘') and (game == '自动近点') then mSleep(8000); end if (place == '池塘') and (game == '自动远点') then mSleep(8000); end --snapshotRegion("/var/touchelf/scripts/FishingMaster/pic/TMP-001.bmp", 430, 490, 510, 590); while true do --if getColor(catchX,catchY) == catchCol then --以上是309版前的上钩判定条件 --x9, y9 = findImageInRegionFuzzy("/var/touchelf/scripts/FishingMaster/pic/K-007.bmp", 70, 430, 490, 510, 590); --if x9 ~= -1 and y9 ~= -1 then --以上是找浮子,不可靠 x9, y9 = findImageInRegionFuzzy("/var/touchelf/scripts/FishingMaster/pic/TMP-001.bmp", 50, 430, 490, 510, 590); if x9 ~= -1 and y9 ~= -1 then --以上是截图比对,不行,100%找不到 mSleep(100); else touchDown(5, 845, 592); --收杆 mSleep(50); touchUp(5); mSleep(30); break; end end --======================开始钓鱼====================== while true do if f() then --notifyMessage("正擦"); x1 = 775; y1 = 625; --9点 x2 = 935; y2 = 535; --1点 else --notifyMessage("逆擦"); x1 = 882; y1 = 735; --6点 x2 = 970; y2 = 567; --2点 end --擦擦 rotateScreen(0); w, h = getScreenResolution(); if h>w then w=h; else w=w*w/h; end if caca == '逆擦' then for i=1, loop do mSleep(35); touchDown(0,0.1390*w,0.9500*h); mSleep(25); touchMove(0,0.0945*w,0.9055*h); mSleep(25); touchUp(0); end end if caca == '顺擦' then for i=1, loop do mSleep(35); touchDown(0,114,1013); mSleep(20); touchMove(0,174,768); mSleep(20); touchMove(0,249,1013); mSleep(20); touchUp(0); end end if caca == '自动转换' then touchDown(0,133,891); r, g, b = getColorRGB(133,891); touchUp(0); if r > 200 and b<120 then --金轮,逆擦 --notifyMessage("2222金轮"); for i=1, loop do mSleep(35); touchDown(0,0.1390*w,0.9500*h); mSleep(25); touchMove(0,0.0945*w,0.9055*h); mSleep(25); touchUp(0); end else --白轮,顺擦 --notifyMessage("111111111111白轮"); for i=1, loop do mSleep(35); touchDown(0,114,1013); mSleep(20); touchMove(0,174,768); mSleep(20); touchMove(0,249,1013); mSleep(20); touchUp(0); end end end rotateScreen(90); --上岸,停止擦擦 if getColor(catchX,catchY) == catchCol then break; end --放技能 if getColor(657,722) == 0x49E810 then touchDown(0,435,470); --按中间 mSleep(30); touchMove(0,300
,470); --移左边
mSleep(30);
touchMove(0,530,470); --移右边
mSleep(30);
touchMove(0,435,470); --回中间
mSleep(30);
touchUp(0);
mSleep(30);
end
end
end
--野外
function FishWild(alarmNum, ScreenDelay)
--=====================继续钓鱼=====================
soundCount = alarmNum;
while true do
--“史前提示”
if epic == '是' then
while true do
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-050.bmp", level);
--放生
if x ~= -1 and y ~= -1 then
while soundCount > 0 do
soundCount = soundCount-1;
notifyVoice("/var/touchelf/scripts/FishingMaster/sound/alarm.mp3");
mSleep(bellDelay);
end
else
break;
end
mSleep(ScreenDelay);
end
end
--“完成每日任务”
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-051.bmp", level);
if x ~= -1 and y ~= -1 then
touchDown(3, 515, 577);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
end
--“出售”黄色
x6, y6 = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-061.bmp", level);
if (x6 ~= -1 and y6 ~= -1) then
touchDown(3, x+13, y+13);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
touchDown(3, x+13, y+13);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
end
--“出售”
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-060.bmp", level);
if (x ~= -1 and y ~= -1) then
touchDown(3, x+13, y+13);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
end
--“继续钓鱼”黄色
x1, y1 = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-071.bmp", level);
if (x1 ~= -1 and y1 ~= -1) then
touchDown(3, x+50, y+15);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
touchDown(3, x+50, y+15);
mSleep(50);
touchUp(3);【自动钓鱼】mSleep(pushDelay);
break;
end
--“继续钓鱼”
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-070.bmp", level);
if (x ~= -1 and y ~= -1) then
touchDown(3, x+50, y+15);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
break;
end
--关闭窗口
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/4.bmp", level);
if x ~= -1 and y ~= -1 then
touchDown(5, x+20, y+16);
mSleep(50);
touchUp(5);
mSleep(pushDelay);
end
--关闭比赛鱼种
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/6.bmp", level);
if x ~= -1 and y ~= -1 then
touchDown(5, x+20, y+16);
mSleep(50);
touchUp(5);
mSleep(pushDelay);
end
end
--=====================体力判断=====================
soundCount = alarmNum;
while true do
--出现抛竿界面
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/1-12.bmp", level);
if x ~= -1 and y ~= -
1 then
break;
end
--“确认”
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-040.bmp", level);
if x ~= -1 and y ~= -1 then
touchDown(3, x+40, y+15);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
end
--“继续钓鱼”
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-070.bmp", level);
x1, y1 = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-071.bmp", level);
if (x ~= -1 and y ~= -1) or (x1 ~= -1 and y1 ~= -1) then
touchDown(3, x+10, y+10);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
--修理钓竿
if equipment == '是' then
touchDown(5, 150, 140); --点钓竿
mSleep(50);
touchUp(5);
mSleep(1500);
touchDown(5, 645, 545); --点修理
mSleep(50);
touchUp(5);
mSleep(1500);
touchDown(5, 510, 540); --点修理装备
mSleep(50);
touchUp(5);
mSleep(1500);
touchDown(5, 510, 540); --点确认
mSleep(50);
touchUp(5);
mSleep(1500);
--关闭“修理”窗口
while true do
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/4.bmp", level);
if x ~= -1 and y ~= -1 then
touchDown(5, x+20, y+16);
mSleep(50);
touchUp(5);
mSleep(500);
touchDown(5, x+20, y+16);
mSleep(50);
touchUp(5);
mSleep(pushDelay);
break;
end
end
end
end
--出现“使用”
while true do
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/C-010.bmp", level);
if x ~= -1 and y ~= -1 then
--恢复体力
if Recover == '是' then
for i=1, 10 do
touchDown(5, x+20, y+15);
mSleep(50);
touchUp(5);
mSleep(200);
end
else
while soundCount > 0 do
soundCount = soundCount-1;
-- notifyMessage("野外钓鱼没有体力了");
notifyVoice("/var/touchelf/scripts/FishingMaster/sound/alarm.mp3");
mSleep(bellDelay);
end
mSleep(ScreenDelay);
end
else
break;
end
end
end
end
--鱼池
function FishPond(alarmNum, ScreenDelay)
--=====================继续钓鱼=====================
soundCount = alarmNum;
while true do
--“确认”宝箱
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-040.bmp", level);
if x ~= -1 and y ~= -1 then
touchDown(3, x+13, y+13);
mSleep(50);
touchUp(3);
mSleep(pushDelay);
end
--“鱼卵”
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-010.bmp", level);
if x ~= -1 and y ~= -1 then
while true do
--“放入”鱼卵
x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-010.bmp", level);
if x ~= -1 and y ~= -1 then
touchDown(3, x+20, y+10);
mSleep(50);
touchUp(3
); mSleep(pushDelay); end --“确认”鱼卵 x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-030.bmp", level); if x ~= -1 and y ~= -1 then touchDown(3, x+15, y+15); mSleep(50); touchUp(3); mSleep(pushDelay); break; end --“整理水族馆” x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-020.bmp", level); if x ~= -1 and y ~= -1 then --自动喂鱼卵 if Feed == "是"then touchDown(3, x+15, y+15); mSleep(50); touchUp(3); mSleep(pushDelay); mSleep(2000); FishFood(fishes); end while soundCount > 0 do soundCount = soundCount-1; -- notifyMessage("水族箱已满!"); notifyVoice("/var/touchelf/scripts/FishingMaster/sound/alarm.mp3"); mSleep(bellDelay); end end mSleep(ScreenDelay); end end --“继续钓鱼” x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-070.bmp", level); x1, y1 = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-071.bmp", level); if (x ~= -1 and y ~= -1) or (x1 ~= -1 and y1 ~= -1) then touchDown(3, x+25, y+15); mSleep(50); touchUp(3); mSleep(pushDelay); break; end end --=====================行动点数===================== soundCount = alarmNum; while true do --抛竿界面 x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/1-12.bmp", level); if x ~= -1 and y ~= -1 then break; end --出现“确认” x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-040.bmp", level); if x ~= -1 and y ~= -1 then if Auto == "是" then --点击“是” touchDown(3, x+15, y+15); mSleep(50); touchUp(3); mSleep(pushDelay); --点击“返回” touchDown(3, 740, 625); mSleep(50); touchUp(3); mSleep(pushDelay); Interface(); else while soundCount > 0 do soundCount = soundCount-1; --notifyMessage("没有行动点数了!"); notifyVoice("/var/touchelf/scripts/FishingMaster/sound/alarm.mp3"); mSleep(bellDelay); end end end --“继续钓鱼” x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-070.bmp", level); x1, y1 = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/B-071.bmp", level); if (x ~= -1 and y ~= -1) or (x1 ~= -1 and y1 ~= -1) then touchDown(3, x+25, y+15); mSleep(50); touchUp(3); mSleep(pushDelay); end mSleep(ScreenDelay); end end --界面 function Interface() while true do --“返回” x, y = findImageFuzzy("/var/touchelf/scripts/FishingMaster/pic/H-010.bmp", level); if x ~= -1 and y ~= -1 then touchDown(3, x+10, y+10)
篇五 自动钓鱼
全自动魔兽世界钓鱼脚本
全自动魔兽世界钓鱼脚本
魔兽世界钓鱼脚本思路:
1.找浮漂,使用鼠标在钓鱼区域滑行,每滑行10像素进行一次鼠标形状判断,碰到浮漂进入钓鱼模式
2.上钩判断,,打开windows 7 声音窗口,**有个声音输出指示,我这里判定声音指示条到3格判定鱼上钩,判定方法用 ifcolor
3.程序过程:查找声音窗口魔兽世界窗口并获取窗口大小---->确定鼠标滑行区域进行鼠标滑行---->监控鼠标形状直到找到浮漂-->监控鱼上钩声音直到上钩-->点击鼠标右键-->循环
4.源代码 如果复制到按键精灵里有问题,把注释删掉,似乎按键精灵加了中文注释会出现问题。
代码如下:
Rem begin
Delay 100
Rem 国服魔兽世界自动钓鱼脚本
// normalshape = 965986689
// fishshape = 1053591638 //鼠标在浮漂上的形状
Rem 获取声音窗口大小(用来定位第三格声音的点):
soundwin = Plugin.Window.Find(0, "声音")
If soundwin = 0 Then
MsgBox "没有打开声音窗口"
End If
soundRect = Plugin.Window.GetClientRect(soundwin)
Dim soundArray
soundArray = split(soundRect, "|")
//MessageBox(wowRect)
sL = Clng(soundArray(0))
sT = Clng(soundArray(1))
sR = Clng(soundArray(2))
sB = Clng(soundArray(3))
plugin.Window.Active(soundwin)
wowin=Plugin.Window.Find(0, "魔兽世界")
//MessageBox (wowin)
Rem 窗口置顶:
plugin.Window.Active(wowin)
wowRect = Plugin.Window.GetClientRect(wowin)
Dim wowArray
wowArray = split(wowRect, "|")
L = Clng(wowArray(0))
T = Clng(wowArray(1))
R = Clng(wowArray(2))
B = Clng(wowArray(3))
L1 = L + R / 5
R1 = L + (R/5) * 4
T1 = T + B/2 + B/11
B1 = T + B / 2 + (B / 10) * 4
Delay 100
KeyDown "1", 1
Delay 200
KeyUp "1", 1
Delay 500
Rem 鼠标滑动
Call mouse(L1, R1, T1, B1, 8, 25)
-----------------------------------------------以下全部是函数
Function mouse(l2, r2, t2, b2,ustep,vstep) //鼠标滑动函数,参数是滑动范围和滑动间隔
//滑动起始点
mbx = l2+5
mby = b2-5
while t2<mby and mby<b2
while l2<mbx and mbx<r2
MoveTo mbx, mby
If findfishmouse = 1 Then
call fish
End If
delay 8
mbx = mbx+ustep
Wend
delay 8
mby = mby - vstep
mbx = l2 + 1
Wend
Goto begin
End Function
Function findfishmouse() //判断鼠标是否在浮漂上,是则返回1
mouseshape=GetCursorShape(0)
If (mouseshape=1053591638) Then
findfishmouse = 1
Else findfishmouse=0
End If
End Function
Function fish() //找到浮漂则进入此函数,18秒倒计时,没隔300毫秒进行一次声音判断
GetCursorPos x, y
MoveTo x-5, y
Delay 100
//MsgBox "找到浮漂!进入钓鱼模式!"
fishtime=60
While fishtime>0
If fishsound = 1 Then
RightClick 1
Delay 1000
Goto begin
End If
fishtime = fishtime - 1
Delay 300
Wend
Goto begin
End Function
Function fishsound() //声音判断,跳到第三格则返回1
//MoveTo L + R * 0.911, T + B * 0.21
IfColor sL + sR * 0.911, sT + sB * 0.21, "23A232", 2 Then //坐标是声音窗口的相对坐标,颜色是声音指示的颜色 fishsound=1
Else
fishsound=0
End If
End Function
篇六 自动钓鱼
按键精灵魔兽世界自动钓鱼脚本
按键精灵魔兽世界自动钓鱼脚本
脚本思路:
1.找浮漂,使用鼠标在钓鱼区域滑行,每滑行10像素进行一次鼠标形状判断,碰到浮漂进入钓鱼模式
2.上钩判断,,打开windows 7 声音窗口,扬声器有个声音输出指示,我这里判定声音指示条到3格判定鱼上钩,判定方法用 ifcolor
3.程序过程 查找声音窗口魔兽世界窗口并获取窗口大小---->确定鼠标滑行区域进行鼠标滑行---->监控鼠标形状直到找到浮漂-->监控鱼上钩声音直到上钩-->点击鼠标右键-->循环 4.具体过程看视频(上传中)
5.源代码 如果复制到按键精灵里有问题,把注释删掉,似乎按键精灵加了中文注释会出现问题:
-==============================================代码开始======================================= Rem begin
Delay 100
Rem 国服魔兽世界自动钓鱼脚本
// normalshape = 965986689
// fishshape = 1053591638 //鼠标在浮漂上的形状
Rem 获取声音窗口大小(用来定位第三格声音的点):
soundwin = Plugin.Window.Find(0, "声音")
If soundwin = 0 Then
MsgBox "没有打开声音窗口"
End If
soundRect = Plugin.Window.GetClientRect(soundwin)
Dim soundArray【自动钓鱼】
soundArray = split(soundRect, "|")
//MessageBox(wowRect)
sL = Clng(soundArray(0))
sT = Clng(soundArray(1))
sR = Clng(soundArray(2))
sB = Clng(soundArray(3)) plugin.Window.Active(soundwin)
wowin=Plugin.Window.Find(0, "魔兽世界")
//MessageBox (wowin)
Rem 窗口置顶:
plugin.Window.Active(wowin)
wowRect = Plugin.Window.GetClientRect(wowin)
Dim wowArray
wowArray = split(wowRect, "|") L = Clng(wowArray(0))
T = Clng(wowArray(1))
R = Clng(wowArray(2))
B = Clng(wowArray(3))
L1 = L + R / 5
R1 = L + (R/5) * 4
T1 = T + B/2 + B/11
B1 = T + B / 2 + (B / 10) * 4
Delay 100 KeyDown "1", 1
Delay 200
KeyUp "1", 1
Delay 500
Rem 鼠标滑动
Call mouse(L1, R1, T1, B1, 8, 25)
-----------------------------------------------以下全部是函数----------------------------------------------------------------------------------
Function mouse(l2, r2, t2, b2,ustep,vstep) //鼠标滑动函数,参数是滑动范围和滑动间隔
//滑动起始点
mbx = l2+5
mby = b2-5
while t2<mby and mby<b2
while l2<mbx and mbx<r2 MoveTo mbx, mby
If findfishmouse = 1 Then
call fish
End If
delay 8
mbx = mbx+ustep
Wend
delay 8
mby = mby - vstep
mbx = l2 + 1 Wend
Goto begin
End Function
Function findfishmouse() //判断鼠标是否在浮漂上,是则返回1
mouseshape=GetCursorShape(0)
If (mouseshape=1053591638) Then
findfishmouse = 1
Else findfishmouse=0
End If
End Function
Function fish() //找到浮漂则进入此函数,18秒倒计时,没隔300毫秒进行一次声音判断
GetCursorPos x, y MoveTo x-5, y
Delay 100
//MsgBox "找到浮漂!进入钓鱼模式!"
fishtime=60
While fishtime>0
If fishsound = 1 Then
RightClick 1
Delay 1000
Goto begin
End If
fishtime = fishtime - 1 Delay 300
Wend
Goto begin
End Function
Function fishsound() //声音判断,跳到第三格则返回1
//MoveTo L + R * 0.911, T + B * 0.21
IfColor sL + sR * 0.911, sT + sB * 0.21, "23A232", 2 Then //坐标是声音窗口的相对坐标,颜色是声音指示的颜色
fishsound=1
Else
fishsound=0 End If
End Function
============================================代码结束====================================================
篇七 自动钓鱼
剑网3自动钓鱼
自动钓鱼:
1、 首先你得有一只按键精灵
2、 其次此脚本不支持游戏后台运行,你需要开启时切到游戏画面
3、 看完教程还不会的=-=请死命戳偶………………
那么~开始吧~
1、 首先,打开你的按键精灵,,
2、
点击新建,新建一个脚本页面
菜单栏里
3
、
文件模式,将脚本代码粘贴进去(代码在教程最后!)
在新建页面里切换到源【自动钓鱼】
4、 切回游戏画面,将人物和钓鱼商重合右击钓鱼竿弹出钓鱼按钮,
5、 切回按键精灵,点击抓抓,弹出按键抓抓窗口
。
利用抓抓的抓点热键分别将垂钓 收杆 全部拾取 好像有鱼而上掉了,速速收杆 这四个字的坐标与颜色值记下,以下图为例,可以看到记录的坐标和颜色值,这些东西后边需要用到!别把抓抓关掉!
PS:建议抓取显眼色彩坐标
6、切回按键精灵源文件页,将刚刚用按键抓抓抓到的坐标值覆盖原程序中的各功能坐标值
修改好坐标后就可以保存调试使用拉!
脚本源代码
以下为自动钓鱼脚本:
fly
//设置重新垂钓标记
Rem 重新垂钓
//鼠标移动到"垂钓"
MoveTo 637,381
//鼠标左键单击
LeftClick 1
//计时
i = 0
//设置引导计时标记
Rem 引导计时
//通过坐标和颜色进行判断鱼是否上钩(坐标抓点为提示的**逗号) IfColor 632,546,"1AD3CC",2 Then
//鼠标移动到"收杆"
MoveTo 723,383
//等待0.2秒
Delay "200"
//单击鼠标左键
LeftClick 1
//等待4.2秒
Delay "4200"
//鼠标移动到"全部拾取"
//MoveTo 788,602
//等候时间0.5秒
//Delay "500"
//单击鼠标左键
//LeftClick 1
//如果20秒内未有鱼上钩,则自动重新开始钓鱼
ElseIf i>19
i = 0
//跳转到重新垂钓标记
Goto 重新垂钓
//如果坐标和颜色不对,则证明鱼未上钩,所以计时+1
Else
Delay "1000"
i=i+1
//跳转到引导计时标记
Goto 引导计时
End If